There is also now a V14 model (SCPH-75001) which contains an integrated EE and GS (disputed - see talk page) , and different ASICs compared to previous revisions, some chips having a copyright date of 2005 compared to 2000,2001 for earlier models.
This allowed the PS2 to tap the large install base established by the PlayStation.
Developers also complained that it was difficult to develop for the system, with little in the way of reference material from Sony for its exotic architecture.
Yet, the PS2 initially sold well solely on the basis of the strength of the PlayStation brand and its backwards compatibility, selling over 900,000 units in the first weekend in Japan.
The PS2 also supports PS1 memory cards (for PS1 game saves only) and controllers (the PS2's Dual Shock 2 controller is essentially a slightly upgraded PS1 Dual Shock).
When the PlayStation 2 launched in America in October 26, 2000, Sony sold 510,000 units within the first 24 hours.
It is backwards compatible with older PlayStation (PS1) games, allows for DVD Video playback, and will play PS2 games off of cheap CD-ROMs or higher-capacity DVD-ROMs.
Available in November 2004, it is smaller and thinner than the old version and includes a built-in Ethernet port.
Many analysts predicted a close 3-way matchup between the PS2 and its soon-to-be-released competitors Microsoft Xbox and Nintendo GameCube, noting that the PS2's graphics were inferior but that it had the advantage of a head start, and had a wide assortment of games of every genre (Xbox's strength was in its hardware; GameCube was the cheapest of the 3 consoles).
One of them includes the old EE and GS chips, and the other contains the newer unified EE+GS chip, otherwise being identical.
The PS2 launch seemed unimpressive and gaffe-prone, compared to the well-planned launch of the Sega Dreamcast, which was making a genuine attempt to woo developers and which had better launch titles.
These included a PCMCIA slot instead of the Expansion Bay (DEV9) port of newer models.
V3 has a substantially different internal structure from the subsequent revisions, featuring several interconnected printed circuit boards.
With a price of $299.99 per console, Sony made gross sales of roughly $153,000,000.