It also has a different lens and some compatibility issues documented by Sony for earlier PS2 games.
The PlayStation 2 had a difficult start.
After an apparent manufacturing issue caused some initial slowdown in producing the new unit, Sony reportedly underestimated demand, caused in part by shortages between the time the old units were cleared out and the new units were ready.
Hardware sales remained strong until 2004 saw the console apparently approaching saturation point.
When the PlayStation 2 launched in America in October 26, 2000, Sony sold 510,000 units within the first 24 hours.
It is backwards compatible with older PlayStation (PS1) games, allows for DVD Video playback, and will play PS2 games off of cheap CD-ROMs or higher-capacity DVD-ROMs.
In September 2004 Sony unveiled the third major hardware revision (V12, model number SCPH-70000).
Available in November 2004, it is smaller and thinner than the old version and includes a built-in Ethernet port.
Many analysts predicted a close 3-way matchup between the PS2 and its soon-to-be-released competitors Microsoft Xbox and Nintendo GameCube, noting that the PS2's graphics were inferior but that it had the advantage of a head start, and had a wide assortment of games of every genre (Xbox's strength was in its hardware; GameCube was the cheapest of the 3 consoles).
One of them includes the old EE and GS chips, and the other contains the newer unified EE+GS chip, otherwise being identical.
The PS2 launch seemed unimpressive and gaffe-prone, compared to the well-planned launch of the Sega Dreamcast, which was making a genuine attempt to woo developers and which had better launch titles.
These included a PCMCIA slot instead of the Expansion Bay (DEV9) port of newer models.
V3 has a substantially different internal structure from the subsequent revisions, featuring several interconnected printed circuit boards.
With a price of $299.99 per console, Sony made gross sales of roughly $153,000,000.