Sony has also made a PVR/DVD burning consumer device that plays PlayStation 2 games called the PSX.
Another major selling point over the Dreamcast was the PlayStation 2's ability to play DVDs, which gained it a presence in electronics stores which did not formerly sell video game consoles.
As of V4 everything was unified into one board, except the power supply.
However the New Slim Silver Models have more issues with playing PlayStation games than the first PS2 revisions.
PS2's opening day console sales eclipsed the previous record of 225,000 made by the Sega Dreamcast in 1999.
It is widely believed that Sony has abandoned support for the hard drive.
This allowed the PS2 to tap the large install base established by the PlayStation.
Available in November 2004, it is smaller and thinner than the old version and includes a built-in Ethernet port.
Many analysts predicted a close 3-way matchup between the PS2 and its soon-to-be-released competitors Microsoft Xbox and Nintendo GameCube, noting that the PS2's graphics were inferior but that it had the advantage of a head start, and had a wide assortment of games of every genre (Xbox's strength was in its hardware; GameCube was the cheapest of the 3 consoles).
One of them includes the old EE and GS chips, and the other contains the newer unified EE+GS chip, otherwise being identical.
The PS2 launch seemed unimpressive and gaffe-prone, compared to the well-planned launch of the Sega Dreamcast, which was making a genuine attempt to woo developers and which had better launch titles.
These included a PCMCIA slot instead of the Expansion Bay (DEV9) port of newer models.
V3 has a substantially different internal structure from the subsequent revisions, featuring several interconnected printed circuit boards.
With a price of $299.99 per console, Sony made gross sales of roughly $153,000,000.