For some consumers this is in fact a limitation, especially for the fans of titles such as Final Fantasy XI, which requires the use of this peripheral, and prevents the use of the official PS2 Linux kit.
The machine's future continues to be uncertain, with North American and European launches considered to be distant if at all.
Developers also complained that it was difficult to develop for the system, with little in the way of reference material from Sony for its exotic architecture.
As a result, although Sony and Nintendo both started out late and although both followed a decentralized model of online gaming where the responsibility is up to the developer to provide the servers, Sony's efforts made PS2 online gaming a big success.
With a price of $299.99 per console, Sony made gross sales of roughly $153,000,000.
Sony also advertised heavily as well and it had the advantage of being supported by Electronic Arts.
The PS2 also supports PS1 memory cards (for PS1 game saves only) and controllers (the PS2's Dual Shock 2 controller is essentially a slightly upgraded PS1 Dual Shock).
Although Sony placed little emphasis on online gaming during its first year, all that changed because of the launch of the online-capable Xbox.
Developers also complained that it was difficult to develop for the system, with little in the way of reference material from Sony for its exotic architecture.
In September 2004 Sony unveiled the third major hardware revision (V12, model number SCPH-70000).
When it was released, the PS2 had many advanced features that were not present in other contemporary video game consoles, including its DVD capabilities and USB and IEEE 1394 expansion ports.