Hardware sales remained strong until 2004 saw the console apparently approaching saturation point.
V7 and V8 are also similar, and V9 (model number SCPH-50000/SCPH-50001) added the Infrared port for the optional DVD Remote Control, removed the widely unused FireWire port, added the capability to read DVD-RW discs, and a quieter fan.
Yet, the PS2 initially sold well solely on the basis of the strength of the PlayStation brand and its backwards compatibility, selling over 900,000 units in the first weekend in Japan.
This allowed the PS2 to tap the large install base established by the PlayStation.
PS2's opening day console sales eclipsed the previous record of 225,000 made by the Sega Dreamcast in 1999.
This led to further shortages, and the issue was compounded in Britain when a Russian oil tanker became stuck in the Suez Canal, blocking a ship from China carrying PS2s bound for the UK.
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Available in November 2004, it is smaller and thinner than the old version and includes a built-in Ethernet port.
Many analysts predicted a close 3-way matchup between the PS2 and its soon-to-be-released competitors Microsoft Xbox and Nintendo GameCube, noting that the PS2's graphics were inferior but that it had the advantage of a head start, and had a wide assortment of games of every genre (Xbox's strength was in its hardware; GameCube was the cheapest of the 3 consoles).
One of them includes the old EE and GS chips, and the other contains the newer unified EE+GS chip, otherwise being identical.
The PS2 launch seemed unimpressive and gaffe-prone, compared to the well-planned launch of the Sega Dreamcast, which was making a genuine attempt to woo developers and which had better launch titles.
These included a PCMCIA slot instead of the Expansion Bay (DEV9) port of newer models.
V3 has a substantially different internal structure from the subsequent revisions, featuring several interconnected printed circuit boards.
With a price of $299.99 per console, Sony made gross sales of roughly $153,000,000.