During one week in November, sales in the entire country of Britain totalled 6,000 units - compared to 70,000 a few weeks prior.
Hardware sales remained strong until 2004 saw the console apparently approaching saturation point.
Later, Sony gained steam with new development kits for game developers and more PlayStations for consumers.
It was not until late 2001 that the Microsoft Xbox became the second console with (non-standard) USB and DVD support.
Due to its thinner profile, it does not contain the 3.5" expansion bay, and therefore does not support the internal hard disk drive but due to the presence of USB 2.0 ports an external USB Hard disk can still be used, and now uses an external power supply, like the Gamecube.
Developers also complained that it was difficult to develop for the system, with little in the way of reference material from Sony for its exotic architecture.
Only a few million users had obtained consoles by the end of 2000 due to manufacturing delays.
Although external USB 2.0 enclosures are affordable the lack of internal hard disk has implicated a problem for users with perhaps little knowledge of the software required to enable the external disk functionality.
Another major selling point over the Dreamcast was the PlayStation 2's ability to play DVDs, which gained it a presence in electronics stores which did not formerly sell video game consoles.
As a result, although Sony and Nintendo both started out late and although both followed a decentralized model of online gaming where the responsibility is up to the developer to provide the servers, Sony's efforts made PS2 online gaming a big success.
In preparation for the launch of a new, slimmer PlayStation 2 model (SCPH-70000), Sony had stopped making the older PS2 model (SCPH-5000x) sometime during the summer of 2004 to let the distribution channel empty out stock of the units.
Many analysts predicted a close 3-way matchup between the PS2 and its soon-to-be-released competitors Microsoft Xbox and Nintendo GameCube, noting that the PS2's graphics were inferior but that it had the advantage of a head start, and had a wide assortment of games of every genre (Xbox's strength was in its hardware; GameCube was the cheapest of the 3 consoles).
Only a few million users had obtained consoles by the end of 2000 due to manufacturing delays.
Since the V12 version had already been established for this model, there were some disputes regarding these sub-versions.
The PlayStation 2 had a difficult start.
V3 has a substantially different internal structure from the subsequent revisions, featuring several interconnected printed circuit boards.