However, the release of several blockbuster games during the 2001 holiday season pushed the PS2 far in front even as the Xbox and GameCube made their impressive debuts.
It was not until late 2001 that the Microsoft Xbox became the second console with (non-standard) USB and DVD support.
Developers also complained that it was difficult to develop for the system, with little in the way of reference material from Sony for its exotic architecture.
Hardware sales remained strong until 2004 saw the console apparently approaching saturation point.
Not only did Sony roll out the PS2 online adapter in late 2002 to compete with Microsoft, several online launch games were first party titles such as SOCOM US Navy SEALS in order to show that Sony was supporting this feature actively.
V7 and V8 are also similar, and V9 (model number SCPH-50000/SCPH-50001) added the Infrared port for the optional DVD Remote Control, removed the widely unused FireWire port, added the capability to read DVD-RW discs, and a quieter fan.
The PlayStation 2 was such a hot item after its release that it was near impossible to find one on retailer shelves, leaving those wanting a PlayStation 2 to either wait or purchase the console online at sites such as eBay, where the console was being sold by many people for twice and sometimes five times as much as the manufacturers listed price.
Although external USB 2.0 enclosures are affordable the lack of internal hard disk has implicated a problem for users with perhaps little knowledge of the software required to enable the external disk functionality.
Another major selling point over the Dreamcast was the PlayStation 2's ability to play DVDs, which gained it a presence in electronics stores which did not formerly sell video game consoles.
As a result, although Sony and Nintendo both started out late and although both followed a decentralized model of online gaming where the responsibility is up to the developer to provide the servers, Sony's efforts made PS2 online gaming a big success.
In preparation for the launch of a new, slimmer PlayStation 2 model (SCPH-70000), Sony had stopped making the older PS2 model (SCPH-5000x) sometime during the summer of 2004 to let the distribution channel empty out stock of the units.
Many analysts predicted a close 3-way matchup between the PS2 and its soon-to-be-released competitors Microsoft Xbox and Nintendo GameCube, noting that the PS2's graphics were inferior but that it had the advantage of a head start, and had a wide assortment of games of every genre (Xbox's strength was in its hardware; GameCube was the cheapest of the 3 consoles).
Only a few million users had obtained consoles by the end of 2000 due to manufacturing delays.
Since the V12 version had already been established for this model, there were some disputes regarding these sub-versions.
The PlayStation 2 had a difficult start.
V3 has a substantially different internal structure from the subsequent revisions, featuring several interconnected printed circuit boards.