The machine's future continues to be uncertain, with North American and European launches considered to be distant if at all.
The ability to play DVD movies allowed consumers to more easily justify the PS2's relatively high price tag (in October 2000, the MSRP was $300) as it removed the need to buy an external DVD player (indeed, it could be said that the success of the DVD format was partly due to the PS2's ability to play DVDs, as the format seemed to appeal more to consumers after the console's launch).
The PS2 hardware can read both compact discs and DVDs.
Later, Sony gained steam with new development kits for game developers and more PlayStations for consumers.
There is also now a V14 model (SCPH-75001) which contains an integrated EE and GS (disputed - see talk page) , and different ASICs compared to previous revisions, some chips having a copyright date of 2005 compared to 2000,2001 for earlier models.
The PS2 also supports PS1 memory cards (for PS1 game saves only) and controllers (the PS2's Dual Shock 2 controller is essentially a slightly upgraded PS1 Dual Shock).
In preparation for the launch of a new, slimmer PlayStation 2 model (SCPH-70000), Sony had stopped making the older PS2 model (SCPH-5000x) sometime during the summer of 2004 to let the distribution channel empty out stock of the units.
Although Sony placed little emphasis on online gaming during its first year, all that changed because of the launch of the online-capable Xbox.
Developers also complained that it was difficult to develop for the system, with little in the way of reference material from Sony for its exotic architecture.
In September 2004 Sony unveiled the third major hardware revision (V12, model number SCPH-70000).
When it was released, the PS2 had many advanced features that were not present in other contemporary video game consoles, including its DVD capabilities and USB and IEEE 1394 expansion ports.