The PS2 launch seemed unimpressive and gaffe-prone, compared to the well-planned launch of the Sega Dreamcast, which was making a genuine attempt to woo developers and which had better launch titles.
Sony also advertised heavily as well and it had the advantage of being supported by Electronic Arts.
Developers also complained that it was difficult to develop for the system, with little in the way of reference material from Sony for its exotic architecture.
It is backwards compatible with older PlayStation (PS1) games, allows for DVD Video playback, and will play PS2 games off of cheap CD-ROMs or higher-capacity DVD-ROMs.
However the New Slim Silver Models have more issues with playing PlayStation games than the first PS2 revisions.
Yet, the PS2 initially sold well solely on the basis of the strength of the PlayStation brand and its backwards compatibility, selling over 900,000 units in the first weekend in Japan.
Since the V12 version had already been established for this model, there were some disputes regarding these sub-versions.
In September of that year, in time for the launch of Grand Theft Auto: San Andreas (the best-selling game during the 2004 Holiday season), Sony revealed a new, smaller PS2 (see Hardware revisions).
In preparation for the launch of a new, slimmer PlayStation 2 model (SCPH-70000), Sony had stopped making the older PS2 model (SCPH-5000x) sometime during the summer of 2004 to let the distribution channel empty out stock of the units.
PS2's opening day console sales eclipsed the previous record of 225,000 made by the Sega Dreamcast in 1999.
There are also some disputes on the numbering for this PS2 version, since there are actually two sub-versions of the SCPH-70000.
To this day, the PS2 holds the record for the most consoles sold in a single day as well as the record for most consoles sold in launch day in America.