In September 2004 Sony unveiled the third major hardware revision (V12, model number SCPH-70000).
With a price of $299.99 per console, Sony made gross sales of roughly $153,000,000.
As a result, although Sony and Nintendo both started out late and although both followed a decentralized model of online gaming where the responsibility is up to the developer to provide the servers, Sony's efforts made PS2 online gaming a big success.
When the PlayStation 2 launched in Japan in March 2000, Sony sold 980,000 units over the opening weekend.
Not only did Sony roll out the PS2 online adapter in late 2002 to compete with Microsoft, several online launch games were first party titles such as SOCOM US Navy SEALS in order to show that Sony was supporting this feature actively.
A silver edition is available in the United Kingdom exclusively.
The machine's future continues to be uncertain, with North American and European launches considered to be distant if at all.
Although external USB 2.0 enclosures are affordable the lack of internal hard disk has implicated a problem for users with perhaps little knowledge of the software required to enable the external disk functionality.
Another major selling point over the Dreamcast was the PlayStation 2's ability to play DVDs, which gained it a presence in electronics stores which did not formerly sell video game consoles.
As a result, although Sony and Nintendo both started out late and although both followed a decentralized model of online gaming where the responsibility is up to the developer to provide the servers, Sony's efforts made PS2 online gaming a big success.
In preparation for the launch of a new, slimmer PlayStation 2 model (SCPH-70000), Sony had stopped making the older PS2 model (SCPH-5000x) sometime during the summer of 2004 to let the distribution channel empty out stock of the units.
Many analysts predicted a close 3-way matchup between the PS2 and its soon-to-be-released competitors Microsoft Xbox and Nintendo GameCube, noting that the PS2's graphics were inferior but that it had the advantage of a head start, and had a wide assortment of games of every genre (Xbox's strength was in its hardware; GameCube was the cheapest of the 3 consoles).
Only a few million users had obtained consoles by the end of 2000 due to manufacturing delays.
Since the V12 version had already been established for this model, there were some disputes regarding these sub-versions.
The PlayStation 2 had a difficult start.
V3 has a substantially different internal structure from the subsequent revisions, featuring several interconnected printed circuit boards.